Ridley Scott has never worked on a video game, but he has directed hundreds of them by proxy. Blade Runner and Alien have provided coordinates for development teams to steer for decades, defining the look, feel and sound of interactive science fiction as we know it today. Without them there would be no Mass Effect, no Homeworld and certainly no Cyberpunk.

However, this process is not lossless. Every time Blade Runner is copied, some of the original’s quirks fade away, and what was once a sharp and accurate vision of the future inevitably becomes blotchy and blurry. The neon signs and verticality of a disintegrating Los Angeles are mostly there – alongside a vague meditation on what it means to be human, and whether it can be imitated. But wouldn’t you rather go back to the source? Play the real thing, and not a replicant?



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By wy9m6

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