The latest update for F1 22, patch 1.17 (opens in new tab), offers some major upgrades to last season’s Formula 1 game. The most important are updated colors for George Russell’s W13 wheel arches, but also the introduction of AMD’s latest FidelityFX Super Resolution (FSR) version 2.2.
With FSR 2.2 in hand, you can expect a significant performance boost to the game. I’ve been testing the upgraded upscaling feature for the past few hours and on my fully AMD machine the game runs about 11% faster with FSR 2.2 balanced mode compared to FSR 1.0 balanced mode with TAA and FidelityFX Sharpening.
Compare the performance of FSR 2.2 to running the game without any upscaling and it looks more like a 139% increase in frame rates. But we’re all turning on some upscaling technology now anyway, right?
Although there is something to note here. I also tested both upscalers with Performance mode activated, and both performed quite similarly. In fact, FSR 1.0 seems slightly faster at minimum frame times than the newer version. That said, the visual quality of FSR 2.2 has been improved: the resulting image is sharper and some details, such as on the driver’s gloves, are better preserved.
FSR 2.2 looks pretty good for what is essentially a smart approach to a frame. Even if you don’t expect a big performance boost with it, it’s worth enabling just the visual quality improvements. Admittedly, the improvements don’t show up very well in compressed images like the one below.
Image 1 from 2
|Institution||Avg (fps)||Min (fps)|
|TAA + FSR 1.0 Upscale (Balanced)||99||82|
|TAA + FSR 1.0 Upscale (Performance)||122||108|
|FSR 2.2 (Balanced)||110||80|
|FSR 2.2 (performance)||120||83|
FSR 2.2 uses an all new temporal algorithm for upscaling (opens in new tab), which replaces the spatial one found in the original version of FSR. It works a lot better overall, and AMD has integrated a number of other features into the second version of its upscaling technology, including measures to reduce ghosting on fast-moving objects. Since FSR 2.2 uses a temporal upscaler, it also completely replaces the need for TAA (Temporal Anti-aliasing).
I play the game on one AMD Radeon RX 7900XT (opens in new tab) Right away AMD Ryzen 7 5800X (opens in new tab)which does mean I’m going to see a few RDNA specific acceleration (opens in new tab) to help the scaling algorithm and improve performance. FSR 2.2 also works with Nvidia and Intel graphics cards, but the performance improvement may vary a bit.
If you’re using an Nvidia graphics card, and it’s one of the more recent RTX models, you can also enable DLSS upscaling in-game. In my earlier F1 22 performance testing (opens in new tab)it was FSR that seemed the more stable of the two technologies, but both handle the fast pace of the game slightly differently, so it’s worth trying out DLSS and FSR for yourself if you can.
All I care about in F1 22 is keeping frame times consistently high for smoother, more consistent racing. That’s exactly what upscaling technologies like FSR and DLSS give me in the game. Without them, I’m looking at a pretty significant one penalty on performance (opens in new tab) only for all ray-traced beauty.