Whenever there is a new sports game, especially a new racing game, there has to be the traditional Granular Technical Advancements™ list as well. For the next game in the Forza Motorsport series (Forza Horizon’s older, more serious brother), that moment came during Wednesday’s Xbox and Bethesda “Developer Direct” showcase, and it was a doozy.

Here’s a recap of everything the developers of Forza Motorsport promised in the video above:

  • Over 500 cars at launch, including 100 new to the series: “Most modern race cars ever” on a Forza Motorsport selection
  • 800 unique car upgrades
  • 20 race locations, including five new locations in the series
  • “Physically Based Lighting and Volumetric Fog Effects”
  • “A Complete Procedural Cloud System” (Very Important!)
  • “Tens of thousands of fully animated 3D spectators”
  • “Fully dynamic time of day and weather” with “dynamic track temperatures, wet driving surfaces and run-in” (which is when tires rub off on the track)
  • New higher resolution materials and shaders “optimized” for ray tracing, at least on Xbox (no details about PC ray tracing support were mentioned)
  • Automotive paints “obtained using a spectrophotometer” which “produces a paint model that has a “much more realistic light response across color, metal flakes and gloss” (Science paint, understood (opens in new tab))
  • Each car has a unique “damage and dirt build-up” model
  • Simulated paint chipping responsible for paint thickness and directivity
  • This is the first Forza Motorsport to be “mixed natively for immersive audio formats like Windows Sonic and Dolby Atmos”
  • The car parts you choose change the sound of your car, and there’s a new “regional track public address system” and “enhanced tire and suspension audio”

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By wy9m6

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