GTA v the average GTA game that caused industry wide problems as everyone saw that GTA online money.
Seriously as a GTA diehard I really did enjoy it at launch but the story never hit the heights of IV, sa or VC and felt far to disjointed and gave me no reason to care about the protagonists the older I got the more I disliked Trevor and came to the realisation that he’s only there as a token psycho Franklin and Michael never honestly developed either and there was no strong supporting characters like like Jacob, brucey, ceaser, or solid antagonists like big smoke plot twists were highly predictable.
It felt like this was the biggest misfire sure the world featured a lot to do but it didn’t have that same sense of exploration everything’s was open from the jump and the storyline forced you to spend 24 hours driving up and down the same routes whereas previous GTA games wiggle you from island to island always giving you something new until the 3rd island where missions take place acrostic the entire map and often in the sky.
Going back and replaying the original 3d games along with iv recently it’s clear how much stronger the writing was for previous games and plot devices like unlocking the map actually helped the game rather than the made for streaming have everything immediately game that v was.
It wasn’t really until rdr2 where I saw that strong level of writing come back in for Rockstar games I hope 6 takes more notes from earlier entirely but I doubt it they are making another modern game for a “modern audience” judging by the leaks