As was the case with many ’90s adventure games, the small team at DreamForge that made point-and-click horror adventure Sanitarium mostly had no idea what they were doing.

Most of them had just graduated from art school and the management of the studio was only a little older. When the game debuted in 1998, the narrative horror market was already filled with Gabriel Knight: Sins of the Fathers, Phantasmagoria, and The 7th Guest. Sanatorium (opens in new tab) was a little different. It was still within the familiar, time-tested adventure genre that DreamForge already had experience with (Veil of darkness would have been the first other big horror hit), but with a psychological link.

I’ve made so many terrible mistakes that it’s truly a miracle the game made it to the finish line

Mike Nicholson



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