For some time now I have been very confused by press releases for a game called Path of the Midnight Sun (opens in new tab)thanks to the proximity of Marvel’s Midnight Sun (opens in new tab). This isn’t just a case of the games having similar names – the confusion stems from the fact that they’re similar in pretty much every other way as well.
Marvel’s Midnight Suns is a tactical RPG in which a group of heroes must fight demons while using tools such as the power of friendship. It’s kind of like Fire Emblem with superheroes.
Path of the Midnight Sun is a tactical JRPG in which a group of heroes must fight demons while using tools such as the power of friendship. It started as a mod for Fire Emblem.
See how it can get a little confusing?
This is just a huge coincidence. Path of the Midnight Suns started as a Fire Emblem mod in the mid-2010s Kickstarter (opens in new tab) because the standalone game came out in 2019. And while the broad premise is strikingly similar to Midnight Suns, it’s much closer to Fire Emblem, unsurprisingly.
After four years of development, it’s out today, so you can check it out for yourself. It certainly piqued my interest with its relationship system where you make decisions that can affect the mental state of your allies. These relationships then play a role in the turn-based battles. There is also cooking and crafting, because you can’t fight demons all the time. You need other hobbies.
And since the prudish Marvel isn’t involved, you can actually form romantic relationships. It’s the one thing Midnight Suns was missing: you can’t contact Blade. So that’s one thing it talks about the competition. However, it’s not the only thing. Look, I love Charlie the hellhound, but the dogs from Path of the Midnight Sun are much, much cuter.