Games today are made by huge teams of developers, and they are not always the work of just one team. One studio may build the base, but other parts of the game are taken over from others, some things are outsourced, or another studio is used to make a version for another platform. How does this kind of collaboration actually work? That’s what Peter Sikachev, who is in charge of the rendering team at the new Virtuos Labs – Warsaw studio, told Sector in an interview. And since Virtuos is not only involved in rendering in games, but also in well-known movies and TV series, his colleague Peter Escarcega gave us an insight into the difference between rendering in games and movies/series.