Clipping content is an inevitability in video game creation. A studio can generate a million ideas over the course of a five-year development cycle, but as the release date approaches, casualties begin to pile up. Storylines are dropped, concept art never makes it into code, stories are truncated, mechanics are abstracted and simplified, and years later creative leaders conduct interviews about their persistent white whales – the grand aspirations negotiated to meet a deadline, or good ideas just repeated because they didn’t make sense for that particular game.

The people obsessed with clipped content tend to be the most diehard fans of a specific franchise. It’s hard for a layman like me to get really fascinated by, say, a discarded ax model in Skyrim. Lots of clipped content is commonplace.

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By wy9m6

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