There is an old, established tradition of folktales about outlaw heroes. In Britain we have Hereward the Wake and Robin Hood. The US has Davy Crockett and Wyatt Earp. And in China, there’s an entire genre of writing called Youxia (literally “wandering vigilante”) devoted to stories of men who travel the country writing injustice and protecting the weak. But is it possible to live this way in Mount & Blade 2? To eschew the feudal trappings of land and power in favor of a life spent on the road fighting against injustice? Yes. To roam the woods, waiting to slay the rich, lazy and powerful? Also yes, but to a lesser extent. And only after one lot of preparation.

The first part of our journey begins with the birth of our hero. Bannerlord’s character creation offers a fun twist on the math of standard RPGS. Instead of building a hero, I create a backstory. The first step is choosing your home country. I choose Battania, a clan-based culture from the heavily forested northwest corner of the map. I have a feeling I’ll be spending a significant amount of time chasing bandits – or, just as likely, escaping regal retaliation – so the woodsy terrain improvements the faction provides could be useful. When things get spicy, I can go back to the nearest bush.



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By wy9m6

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