Given the long development cycles of big-budget video games, it’s rare that they resonate with a particular moment in culture in the same way that film and television do. The Last of Us 2, which had the misfortune of coming out at the height of the global pandemic, depicted a fictional global catastrophe in a way that was hard to reconcile with that in our own lives. It’s a game that depicts a world in the aftermath of a deadly infection as violent and pessimistic, where people split into factions and fight violently over resources instead of making any effort to show how communities and mutual aid contrast with it.

HBO’s adaptation of its predecessor, 2013’s The Last of Us, suffers from a similar problem as it tries to introduce the original story to new audiences and fans who want to relive it.



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By wy9m6

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