Marvel Snap has taken over the digital card game space, and with players from all over the world rushing to thwart their enemies and level up, the competition can be tough. In this guide, I’m sharing some tips and tricks I’ve learned through trial and error that will give new players the upper hand to prevail.
Be goal oriented
Words can’t describe how much I wish I had paid more attention to the missions and Season Pass objectives when I started playing Marvel Snap. The criteria can often be achieved passively as you play, but focusing on specific missions can pay off as you win loads of credits and season pass rewards, leading to some healthy boosts to your collecting levels and, by proxy, more cards.
In the beginning, the cost of upgrading base cards is a negligible 25 credits and five boosters. So by working towards specific tasks and earning the rewards as you progress to more expensive upgrades, you’ve already done a lot of work. Plus, you can earn bags of gold through the free Recruit Season Pass, and gold is a resource that would otherwise cost money in the real world. This gold can be used to pick up Variant Cards, unlock more daily missions, or pick up a significant amount of credits to upgrade more cards.
The shop is located at the bottom left of the screen and contains two important elements that can help players in the beginning of the game. The first is a small cache of 50 free credits available daily. This boost is equivalent to the credits required for two card upgrades from basic form to unusual. While it may seem like a small amount at first, it is a helping hand that should not be ignored.
Elsewhere in the store there is a section called Fast Upgrade where players can use credits to upgrade their cards. While it can be frustrating to grind out boosters, if you pay attention to the missions, you can collect credits quickly and make the most of the quick upgrade. Keep an eye on the refresh times and you’ll collect levels and rewards like it’s nobody’s business.
Give your decks a theme
In Marvel Snap, getting your cards to work in harmony isn’t easy, but it’s necessary to create a strong deck no matter what hand you’re dealt. It’s worth noting that upgrading your cards doesn’t diminish their power; it only helps you climb the collecting levels and get loot. So even if you upgrade one card to the max, there is no technical loss if you let it go to make a stronger deck. In fact, you should consistently play with your upgraded cards that have not been upgraded so that you can reap more rewards.
In the beginning, if you don’t have many cards, it’s good to pick two or three that you like and build around them. For example, if you like to drop a lot of 1 cost cards across the board, Kazar is a great option. Not only does it give you four power wherever it is placed, but all of your 1 cost cards also gain one power. Having this map can make a big difference when the zone numbers are close.
Once you’ve found a few cards that you really enjoy playing with, build the rest of the deck as a support system that allows them to thrive.
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Consider both abilities and brute force
As for building a deck, cards with huge power payouts are viable, but not always the way forward. An example is the Hulk card, which weighs a whopping six energy and twelve strength. At first I was afraid to take it out of my deck, but as I worked further into the depths of Pool 1, I discovered that cards with similar or lower properties but useful skills on top could also lead to more success.
Your energy levels always stay the same each round unless there’s some zone interference, so the risk vs. reward of a colossal card doesn’t always pay off. Take the Devil Dinosaur card, a 5 cost card that gives you a base power of three. The added effect gives you +2 Power for each card in your hand, meaning you can get a good amount of Power at a lower cost. This choice also gives you the breathing space to be able to take another turn to solidify your winnings.
Another good example of a cheaper card with a powerful effect is Elektra which, while adding only one power, destroys any enemy 1 cost card in the location when it is revealed. Early incremental wins like this can psych your opponent and help them land a win.
The art of understanding
Snapping is as much about believing in yourself as it is about winning, but it can also be a great way to mess with your competitor. If you confidently advance through the first round and have built up a strong deck, an early snap – accessible by clicking the cube above the game board – increases the rewards earned or lost in the match-up and alerts the other player that you are not to mess. Even though I’ve received hundreds of early snaps, I still get a pang of fear when it happens.
This method can certainly lead to crushing defeats, but when it comes to Marvel Snap, there’s no reward if there’s no risk. A safer option is to go to the last round and say a confident “Gotcha!” snap. This can be a good way to familiarize yourself with it if you can see that you have a pretty clear win ahead of you.
Another thing to keep in mind while snapping is that the cards players receive as they progress through Marvel Snap are randomly dealt. This means that your competitor may be just as new as you, but playing with completely unseen cards. But don’t worry – if you built your deck with a solid theme, it should be robust enough to weather the storm.
Winning a few rounds with bold early snaps will also lead to some hefty rank rewards worth fighting for, so give it a shot.
Lose to win
Finally, the most frustrating lesson is to fight your own overconfidence. There comes a time when you use all your knowledge and reap victories left, right and center. It can feel great…until a player washes you down with a card combination you could never have predicted. For me this was a turning point. Be shaped by the darkness!
You don’t have every card when you start, so there is no perfect deck in the beginning. There will always be surprises along the way that will tear apart your strategy, forcing you to rethink your entire deck. Instead of burning everything to the ground like I did, study the new cards that brought you downfall and review their effects. The best offense is a good defense, and losing allows you to see new approaches and cards to use in your own games. In any case, you always get a booster.