Warzone 2’s new sandbox extraction mode has a totally different vibe than other extraction shooters I’ve played. DMZ isn’t like Escape From Tarkov, where other players are automatically enemies, or like Hunt: Showdown, where team sizes are equal and everyone competes for one prize. It’s a sort of micro-MMO like GTA Online, played in 30-minute blocks where players (both grouped and solo) roam a large map, traveling mostly in different directions and minding their own business most of the time until someone puts them in the dark. stands away.

That I was someone when I learned an important DMZ rule: If a guy sprints right at you, bare-fisted, with a desperate look in his eye, he’s probably not looking for a team. I should have suspected that the old Burnt_Toast575 had malicious intent when he failed to respond to my kind comments. The words “wanna team up” had barely left my lips before he landed three punches on my stunned face. Burny-T wasn’t looking for friendship. He only had eyes for my shiny gun, and a few blows later he got it.



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By wy9m6

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