We loved the supernatural immersive sim Strange West (opens in new tab) quite a bit when it arrived earlier this year, and now it’s even better thanks to the addition of mod support in the latest patch. There are already a handful of mods available for the game, including one that changes it from an isometric perspective to first person.
The “quirky” first-person mod isn’t officially supported by developer WolfEye Studios, but was created by a Weird West developer: Joe Wintergreen, a system designer on the game. Wintergreen said in a YouTube video that the project started with a quick first-person perspective mod that was “surprisingly cool but not particularly good,” and took off in earnest a few months later when WolfEye asked if he wanted to come back for a week or so. two to polish it up for release as one of Weird West’s first mods.
“I had to do this as hacky and horrible as possible because there wasn’t much time, all the changes I made couldn’t break the game’s existing systems, and I had to touch as few files as possible,” said Wintergreen. . “So others could easily identify these changes, I tagged them all ‘Wintergreen mode’. Years earlier I had made some unrelated changes to the camera that were called ‘Joe mode’ at the time. So technically Weird West is always in ‘Joe mode’ or ‘Wintergreen mode.'”
The full mod release makes a few changes from Wintergreen’s first first-person project, including repositioning the camera, “crazy situation bone offsets” to avoid weird clipping issues, the addition of a temporary third-person camera for actions that look too weird or boring in first person, adding a new sky and map borders, and “a bunch of other little forgettable stuff like that.”
“The result is still pretty janky and you’re bound to run into issues, but with any luck they shouldn’t stop you from finishing the game,” said Wintergreen. “Overall, this was pretty cool and fun to get the chance to do.”
Weird West’s mod support continues mod io (opens in new tab) to enable in-game browsing and installation on Steam, GOG, and Epic. Folks who have Weird West on Game Pass will have to put in a little more effort by downloading the mod separately and then extracting it into the Weird West installation directory. Once that’s done, the mod will automatically activate the next time the game is launched.
The first-person mod is currently the big one, but four other mods are also currently available for Weird West: Long-Lasting Tools, No Friendly Fire, Undead Animals, and Heroes Gender Swap, which allow players to change the appearance (but not the gameplay). ) of the Bounty Hunter, Pigman, Protector and Devotee.
The 1.05 patch that added mod support also makes a handful of bug fixes:
- Fixes landscape shadow flickering, which happened in some locations when rotating the camera on Xbox and Playstation.
- Rebinding the key for USE on PC now also correctly assigns the “drop” key when objects are being transported.
- If a shovel or pickaxe somehow runs out of durability when removed from the player’s inventory, it will regain its full durability when picked up.
- Fixed a bounty board that sometimes had a child as the bounty target, resulting in an impossible-to-kill bounty.
- Fixed a rare case during the Protector Journey where the ravenous attack waves in Olvidado Pueblo never stopped, causing the target to get stuck.